Welcome to Tempo Tempest’s first official dev blog post chronicling the journey of our first project: The Dawn’s Circle!

Exciting stuff, but before I talk about anything fun, let’s get some introductions and background out of the way. I’m Kevin, and I mostly work on character design, art, and writing, including writing most of these dev logs going forward. In this post, I’ll answer some questions, of which there are probably only two right now.
1.) What is Tempo Tempest? We’re a brand-new indie game studio, founded by my husband Gale and myself, hoping to carve out a niche for the stories and experiences we’ve always wanted to bring to life. Go here to check out the rest of our team for this project.
2.) What is The Dawn’s Circle? A story-driven RPG with a unique spin on classic turn-based combat (more about that in a future post!), an intricately detailed world, and many LGBT+ characters. If any of that piques your interest, then be sure to stick around, as I’ll be diving deeper into those aspects and more in posts to come!
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